#[repr(C)]pub struct D3D10_SHADER_DEBUG_SCOPE_INFO {
pub ScopeType: D3D10_SHADER_DEBUG_SCOPETYPE,
pub Name: u32,
pub uNameLen: u32,
pub uVariables: u32,
pub VariableData: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
Fields
ScopeType: D3D10_SHADER_DEBUG_SCOPETYPE
Name: u32
uNameLen: u32
uVariables: u32
VariableData: u32
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_SCOPE_INFO
impl Clone for D3D10_SHADER_DEBUG_SCOPE_INFO
impl Copy for D3D10_SHADER_DEBUG_SCOPE_INFO
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_SCOPE_INFO
impl Send for D3D10_SHADER_DEBUG_SCOPE_INFO
impl Sync for D3D10_SHADER_DEBUG_SCOPE_INFO
impl Unpin for D3D10_SHADER_DEBUG_SCOPE_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_SCOPE_INFO
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more