#[repr(C)]pub struct D3D10_SHADER_DEBUG_VAR_INFO {
pub TokenId: u32,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Register: u32,
pub Component: u32,
pub ScopeVar: u32,
pub ScopeVarOffset: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Graphics_Direct3D"
Fields
TokenId: u32
Type: D3D_SHADER_VARIABLE_TYPE
Register: u32
Component: u32
ScopeVar: u32
ScopeVarOffset: u32
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_VAR_INFO
impl Clone for D3D10_SHADER_DEBUG_VAR_INFO
impl Copy for D3D10_SHADER_DEBUG_VAR_INFO
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_VAR_INFO
impl Send for D3D10_SHADER_DEBUG_VAR_INFO
impl Sync for D3D10_SHADER_DEBUG_VAR_INFO
impl Unpin for D3D10_SHADER_DEBUG_VAR_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_VAR_INFO
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more