#[repr(C)]pub struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
pub PixelShaderMinPrecision: u32,
pub AllOtherShaderStagesMinPrecision: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D11"
Fields
PixelShaderMinPrecision: u32
AllOtherShaderStagesMinPrecision: u32
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
Auto Trait Implementations
impl RefUnwindSafe for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
impl Send for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
impl Sync for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
impl Unpin for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
impl UnwindSafe for D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more