#[repr(C)]pub struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
pub Format: DXGI_FORMAT,
pub ViewDimension: D3D_SRV_DIMENSION,
pub Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC1_0,
}
Expand description
Required features: "Win32_Graphics_Direct3D11"
, "Win32_Graphics_Direct3D"
, "Win32_Graphics_Dxgi_Common"
Fields
Format: DXGI_FORMAT
ViewDimension: D3D_SRV_DIMENSION
Anonymous: D3D11_SHADER_RESOURCE_VIEW_DESC1_0
Trait Implementations
impl Clone for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl Clone for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl Copy for D3D11_SHADER_RESOURCE_VIEW_DESC1
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl Send for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl Sync for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl Unpin for D3D11_SHADER_RESOURCE_VIEW_DESC1
impl UnwindSafe for D3D11_SHADER_RESOURCE_VIEW_DESC1
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more