#[repr(C)]pub struct D3D11_RESOURCE_FLAGS {
pub BindFlags: u32,
pub MiscFlags: u32,
pub CPUAccessFlags: u32,
pub StructureByteStride: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D11on12"
Fields
BindFlags: u32
MiscFlags: u32
CPUAccessFlags: u32
StructureByteStride: u32
Trait Implementations
impl Clone for D3D11_RESOURCE_FLAGS
impl Clone for D3D11_RESOURCE_FLAGS
impl Copy for D3D11_RESOURCE_FLAGS
Auto Trait Implementations
impl RefUnwindSafe for D3D11_RESOURCE_FLAGS
impl Send for D3D11_RESOURCE_FLAGS
impl Sync for D3D11_RESOURCE_FLAGS
impl Unpin for D3D11_RESOURCE_FLAGS
impl UnwindSafe for D3D11_RESOURCE_FLAGS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more