Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_BUFFER_UAV
[−]#[repr(C)]pub struct D3D12_BUFFER_UAV {
pub FirstElement: u64,
pub NumElements: u32,
pub StructureByteStride: u32,
pub CounterOffsetInBytes: u64,
pub Flags: D3D12_BUFFER_UAV_FLAGS,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
FirstElement: u64
NumElements: u32
StructureByteStride: u32
CounterOffsetInBytes: u64
Flags: D3D12_BUFFER_UAV_FLAGS
Trait Implementations
impl Clone for D3D12_BUFFER_UAV
impl Clone for D3D12_BUFFER_UAV
impl Copy for D3D12_BUFFER_UAV
Auto Trait Implementations
impl RefUnwindSafe for D3D12_BUFFER_UAV
impl Send for D3D12_BUFFER_UAV
impl Sync for D3D12_BUFFER_UAV
impl Unpin for D3D12_BUFFER_UAV
impl UnwindSafe for D3D12_BUFFER_UAV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more