Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
[−]#[repr(C)]pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS {
pub MaxMessagesPerCommandList: u32,
pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE,
pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
MaxMessagesPerCommandList: u32
DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
Trait Implementations
impl Copy for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
impl Send for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
impl Sync for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
impl Unpin for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
impl UnwindSafe for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more