#[repr(C)]
pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { pub MaxMessagesPerCommandList: u32, pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, }
Expand description

Required features: "Win32_Graphics_Direct3D12"

Fields

MaxMessagesPerCommandList: u32DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODEPipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS

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