Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_DESCRIPTOR_RANGE1
[−]#[repr(C)]pub struct D3D12_DESCRIPTOR_RANGE1 {
pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE,
pub NumDescriptors: u32,
pub BaseShaderRegister: u32,
pub RegisterSpace: u32,
pub Flags: D3D12_DESCRIPTOR_RANGE_FLAGS,
pub OffsetInDescriptorsFromTableStart: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
RangeType: D3D12_DESCRIPTOR_RANGE_TYPE
NumDescriptors: u32
BaseShaderRegister: u32
RegisterSpace: u32
Flags: D3D12_DESCRIPTOR_RANGE_FLAGS
OffsetInDescriptorsFromTableStart: u32
Trait Implementations
impl Clone for D3D12_DESCRIPTOR_RANGE1
impl Clone for D3D12_DESCRIPTOR_RANGE1
impl Copy for D3D12_DESCRIPTOR_RANGE1
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DESCRIPTOR_RANGE1
impl Send for D3D12_DESCRIPTOR_RANGE1
impl Sync for D3D12_DESCRIPTOR_RANGE1
impl Unpin for D3D12_DESCRIPTOR_RANGE1
impl UnwindSafe for D3D12_DESCRIPTOR_RANGE1
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more