#[repr(C)]pub struct D3D12_DISPATCH_RAYS_DESC {
pub RayGenerationShaderRecord: D3D12_GPU_VIRTUAL_ADDRESS_RANGE,
pub MissShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE,
pub HitGroupTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE,
pub CallableShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE,
pub Width: u32,
pub Height: u32,
pub Depth: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
RayGenerationShaderRecord: D3D12_GPU_VIRTUAL_ADDRESS_RANGE
MissShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
HitGroupTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
CallableShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
Width: u32
Height: u32
Depth: u32
Trait Implementations
impl Clone for D3D12_DISPATCH_RAYS_DESC
impl Clone for D3D12_DISPATCH_RAYS_DESC
impl Copy for D3D12_DISPATCH_RAYS_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DISPATCH_RAYS_DESC
impl Send for D3D12_DISPATCH_RAYS_DESC
impl Sync for D3D12_DISPATCH_RAYS_DESC
impl Unpin for D3D12_DISPATCH_RAYS_DESC
impl UnwindSafe for D3D12_DISPATCH_RAYS_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more