#[repr(C)]pub struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {
pub CommandListType: D3D12_COMMAND_LIST_TYPE,
pub Priority: u32,
pub PriorityForTypeIsSupported: BOOL,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Foundation"
Fields
CommandListType: D3D12_COMMAND_LIST_TYPE
Priority: u32
PriorityForTypeIsSupported: BOOL
Trait Implementations
impl Copy for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
Auto Trait Implementations
impl RefUnwindSafe for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
impl Send for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
impl Sync for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
impl Unpin for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
impl UnwindSafe for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more