#[repr(C)]pub struct D3D12_FEATURE_DATA_SERIALIZATION {
pub NodeIndex: u32,
pub HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
NodeIndex: u32
HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER
Trait Implementations
impl Clone for D3D12_FEATURE_DATA_SERIALIZATION
impl Clone for D3D12_FEATURE_DATA_SERIALIZATION
impl Copy for D3D12_FEATURE_DATA_SERIALIZATION
Auto Trait Implementations
impl RefUnwindSafe for D3D12_FEATURE_DATA_SERIALIZATION
impl Send for D3D12_FEATURE_DATA_SERIALIZATION
impl Sync for D3D12_FEATURE_DATA_SERIALIZATION
impl Unpin for D3D12_FEATURE_DATA_SERIALIZATION
impl UnwindSafe for D3D12_FEATURE_DATA_SERIALIZATION
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more