#[repr(C)]pub struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
pub StartAddress: u64,
pub StrideInBytes: u64,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
StartAddress: u64
StrideInBytes: u64
Trait Implementations
impl Copy for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
Auto Trait Implementations
impl RefUnwindSafe for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
impl Send for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
impl Sync for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
impl Unpin for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
impl UnwindSafe for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more