Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_HEAP_DESC
[−]#[repr(C)]pub struct D3D12_HEAP_DESC {
pub SizeInBytes: u64,
pub Properties: D3D12_HEAP_PROPERTIES,
pub Alignment: u64,
pub Flags: D3D12_HEAP_FLAGS,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
SizeInBytes: u64
Properties: D3D12_HEAP_PROPERTIES
Alignment: u64
Flags: D3D12_HEAP_FLAGS
Trait Implementations
impl Clone for D3D12_HEAP_DESC
impl Clone for D3D12_HEAP_DESC
impl Copy for D3D12_HEAP_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HEAP_DESC
impl Send for D3D12_HEAP_DESC
impl Sync for D3D12_HEAP_DESC
impl Unpin for D3D12_HEAP_DESC
impl UnwindSafe for D3D12_HEAP_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more