Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_HIT_GROUP_DESC
[−]#[repr(C)]pub struct D3D12_HIT_GROUP_DESC {
pub HitGroupExport: PCWSTR,
pub Type: D3D12_HIT_GROUP_TYPE,
pub AnyHitShaderImport: PCWSTR,
pub ClosestHitShaderImport: PCWSTR,
pub IntersectionShaderImport: PCWSTR,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
HitGroupExport: PCWSTR
Type: D3D12_HIT_GROUP_TYPE
AnyHitShaderImport: PCWSTR
ClosestHitShaderImport: PCWSTR
IntersectionShaderImport: PCWSTR
Trait Implementations
impl Clone for D3D12_HIT_GROUP_DESC
impl Clone for D3D12_HIT_GROUP_DESC
impl Copy for D3D12_HIT_GROUP_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HIT_GROUP_DESC
impl !Send for D3D12_HIT_GROUP_DESC
impl !Sync for D3D12_HIT_GROUP_DESC
impl Unpin for D3D12_HIT_GROUP_DESC
impl UnwindSafe for D3D12_HIT_GROUP_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more