#[repr(C)]pub struct D3D12_RENDER_PASS_RENDER_TARGET_DESC {
pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
pub BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Foundation"
, "Win32_Graphics_Dxgi_Common"
Fields
cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
BeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
EndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
Trait Implementations
impl Copy for D3D12_RENDER_PASS_RENDER_TARGET_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl !Send for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl !Sync for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl Unpin for D3D12_RENDER_PASS_RENDER_TARGET_DESC
impl UnwindSafe for D3D12_RENDER_PASS_RENDER_TARGET_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more