#[repr(C)]pub struct D3D12_RESOURCE_TRANSITION_BARRIER {
pub pResource: ID3D12Resource,
pub Subresource: u32,
pub StateBefore: D3D12_RESOURCE_STATES,
pub StateAfter: D3D12_RESOURCE_STATES,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
pResource: ID3D12Resource
Subresource: u32
StateBefore: D3D12_RESOURCE_STATES
StateAfter: D3D12_RESOURCE_STATES
Trait Implementations
impl Clone for D3D12_RESOURCE_TRANSITION_BARRIER
impl Clone for D3D12_RESOURCE_TRANSITION_BARRIER
impl Copy for D3D12_RESOURCE_TRANSITION_BARRIER
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOURCE_TRANSITION_BARRIER
impl !Send for D3D12_RESOURCE_TRANSITION_BARRIER
impl !Sync for D3D12_RESOURCE_TRANSITION_BARRIER
impl Unpin for D3D12_RESOURCE_TRANSITION_BARRIER
impl UnwindSafe for D3D12_RESOURCE_TRANSITION_BARRIER
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more