Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_ROOT_CONSTANTS
[−]#[repr(C)]pub struct D3D12_ROOT_CONSTANTS {
pub ShaderRegister: u32,
pub RegisterSpace: u32,
pub Num32BitValues: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
ShaderRegister: u32
RegisterSpace: u32
Num32BitValues: u32
Trait Implementations
impl Clone for D3D12_ROOT_CONSTANTS
impl Clone for D3D12_ROOT_CONSTANTS
impl Copy for D3D12_ROOT_CONSTANTS
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_CONSTANTS
impl Send for D3D12_ROOT_CONSTANTS
impl Sync for D3D12_ROOT_CONSTANTS
impl Unpin for D3D12_ROOT_CONSTANTS
impl UnwindSafe for D3D12_ROOT_CONSTANTS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more