#[repr(C)]pub struct D3D12_SHADER_CACHE_SESSION_DESC {
pub Identifier: GUID,
pub Mode: D3D12_SHADER_CACHE_MODE,
pub Flags: D3D12_SHADER_CACHE_FLAGS,
pub MaximumInMemoryCacheSizeBytes: u32,
pub MaximumInMemoryCacheEntries: u32,
pub MaximumValueFileSizeBytes: u32,
pub Version: u64,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
Identifier: GUID
Mode: D3D12_SHADER_CACHE_MODE
Flags: D3D12_SHADER_CACHE_FLAGS
MaximumInMemoryCacheSizeBytes: u32
MaximumInMemoryCacheEntries: u32
MaximumValueFileSizeBytes: u32
Version: u64
Trait Implementations
impl Clone for D3D12_SHADER_CACHE_SESSION_DESC
impl Clone for D3D12_SHADER_CACHE_SESSION_DESC
impl Copy for D3D12_SHADER_CACHE_SESSION_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SHADER_CACHE_SESSION_DESC
impl Send for D3D12_SHADER_CACHE_SESSION_DESC
impl Sync for D3D12_SHADER_CACHE_SESSION_DESC
impl Unpin for D3D12_SHADER_CACHE_SESSION_DESC
impl UnwindSafe for D3D12_SHADER_CACHE_SESSION_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more