#[repr(C)]pub struct D3D12_SHADER_VARIABLE_DESC {
pub Name: PCSTR,
pub StartOffset: u32,
pub Size: u32,
pub uFlags: u32,
pub DefaultValue: *mut c_void,
pub StartTexture: u32,
pub TextureSize: u32,
pub StartSampler: u32,
pub SamplerSize: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
Name: PCSTR
StartOffset: u32
Size: u32
uFlags: u32
DefaultValue: *mut c_void
StartTexture: u32
TextureSize: u32
StartSampler: u32
SamplerSize: u32
Trait Implementations
impl Clone for D3D12_SHADER_VARIABLE_DESC
impl Clone for D3D12_SHADER_VARIABLE_DESC
impl Copy for D3D12_SHADER_VARIABLE_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SHADER_VARIABLE_DESC
impl !Send for D3D12_SHADER_VARIABLE_DESC
impl !Sync for D3D12_SHADER_VARIABLE_DESC
impl Unpin for D3D12_SHADER_VARIABLE_DESC
impl UnwindSafe for D3D12_SHADER_VARIABLE_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more