#[repr(C)]pub struct D3D12_STATIC_SAMPLER_DESC {Show 13 fields
pub Filter: D3D12_FILTER,
pub AddressU: D3D12_TEXTURE_ADDRESS_MODE,
pub AddressV: D3D12_TEXTURE_ADDRESS_MODE,
pub AddressW: D3D12_TEXTURE_ADDRESS_MODE,
pub MipLODBias: f32,
pub MaxAnisotropy: u32,
pub ComparisonFunc: D3D12_COMPARISON_FUNC,
pub BorderColor: D3D12_STATIC_BORDER_COLOR,
pub MinLOD: f32,
pub MaxLOD: f32,
pub ShaderRegister: u32,
pub RegisterSpace: u32,
pub ShaderVisibility: D3D12_SHADER_VISIBILITY,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
Filter: D3D12_FILTER
AddressU: D3D12_TEXTURE_ADDRESS_MODE
AddressV: D3D12_TEXTURE_ADDRESS_MODE
AddressW: D3D12_TEXTURE_ADDRESS_MODE
MipLODBias: f32
MaxAnisotropy: u32
ComparisonFunc: D3D12_COMPARISON_FUNC
BorderColor: D3D12_STATIC_BORDER_COLOR
MinLOD: f32
MaxLOD: f32
ShaderRegister: u32
RegisterSpace: u32
ShaderVisibility: D3D12_SHADER_VISIBILITY
Trait Implementations
impl Clone for D3D12_STATIC_SAMPLER_DESC
impl Clone for D3D12_STATIC_SAMPLER_DESC
impl Copy for D3D12_STATIC_SAMPLER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STATIC_SAMPLER_DESC
impl Send for D3D12_STATIC_SAMPLER_DESC
impl Sync for D3D12_STATIC_SAMPLER_DESC
impl Unpin for D3D12_STATIC_SAMPLER_DESC
impl UnwindSafe for D3D12_STATIC_SAMPLER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more