#[repr(C)]pub struct D3D12_TEXTURE_COPY_LOCATION {
pub pResource: ID3D12Resource,
pub Type: D3D12_TEXTURE_COPY_TYPE,
pub Anonymous: D3D12_TEXTURE_COPY_LOCATION_0,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Graphics_Dxgi_Common"
Fields
pResource: ID3D12Resource
Type: D3D12_TEXTURE_COPY_TYPE
Anonymous: D3D12_TEXTURE_COPY_LOCATION_0
Trait Implementations
impl Clone for D3D12_TEXTURE_COPY_LOCATION
impl Clone for D3D12_TEXTURE_COPY_LOCATION
impl Copy for D3D12_TEXTURE_COPY_LOCATION
Auto Trait Implementations
impl RefUnwindSafe for D3D12_TEXTURE_COPY_LOCATION
impl !Send for D3D12_TEXTURE_COPY_LOCATION
impl !Sync for D3D12_TEXTURE_COPY_LOCATION
impl Unpin for D3D12_TEXTURE_COPY_LOCATION
impl UnwindSafe for D3D12_TEXTURE_COPY_LOCATION
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more