#[repr(C)]pub struct D3D12_VIEW_INSTANCE_LOCATION {
pub ViewportArrayIndex: u32,
pub RenderTargetArrayIndex: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
ViewportArrayIndex: u32
RenderTargetArrayIndex: u32
Trait Implementations
impl Clone for D3D12_VIEW_INSTANCE_LOCATION
impl Clone for D3D12_VIEW_INSTANCE_LOCATION
impl Copy for D3D12_VIEW_INSTANCE_LOCATION
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIEW_INSTANCE_LOCATION
impl Send for D3D12_VIEW_INSTANCE_LOCATION
impl Sync for D3D12_VIEW_INSTANCE_LOCATION
impl Unpin for D3D12_VIEW_INSTANCE_LOCATION
impl UnwindSafe for D3D12_VIEW_INSTANCE_LOCATION
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more