Struct windows_sys::Win32::Graphics::Direct3D9::D3DGAMMARAMP
[−]#[repr(C)]pub struct D3DGAMMARAMP {
pub red: [u16; 256],
pub green: [u16; 256],
pub blue: [u16; 256],
}
Expand description
Required features: "Win32_Graphics_Direct3D9"
Fields
red: [u16; 256]
green: [u16; 256]
blue: [u16; 256]
Trait Implementations
impl Clone for D3DGAMMARAMP
impl Clone for D3DGAMMARAMP
impl Copy for D3DGAMMARAMP
Auto Trait Implementations
impl RefUnwindSafe for D3DGAMMARAMP
impl Send for D3DGAMMARAMP
impl Sync for D3DGAMMARAMP
impl Unpin for D3DGAMMARAMP
impl UnwindSafe for D3DGAMMARAMP
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more