#[repr(C)]
pub struct D3DPRESENT_PARAMETERS {
Show 14 fields pub BackBufferWidth: u32, pub BackBufferHeight: u32, pub BackBufferFormat: D3DFORMAT, pub BackBufferCount: u32, pub MultiSampleType: D3DMULTISAMPLE_TYPE, pub MultiSampleQuality: u32, pub SwapEffect: D3DSWAPEFFECT, pub hDeviceWindow: HWND, pub Windowed: BOOL, pub EnableAutoDepthStencil: BOOL, pub AutoDepthStencilFormat: D3DFORMAT, pub Flags: u32, pub FullScreen_RefreshRateInHz: u32, pub PresentationInterval: u32,
}
Expand description

Required features: "Win32_Graphics_Direct3D9", "Win32_Foundation"

Fields

BackBufferWidth: u32BackBufferHeight: u32BackBufferFormat: D3DFORMATBackBufferCount: u32MultiSampleType: D3DMULTISAMPLE_TYPEMultiSampleQuality: u32SwapEffect: D3DSWAPEFFECThDeviceWindow: HWNDWindowed: BOOLEnableAutoDepthStencil: BOOLAutoDepthStencilFormat: D3DFORMATFlags: u32FullScreen_RefreshRateInHz: u32PresentationInterval: u32

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