Struct windows_sys::Win32::Graphics::Gdi::DISPLAY_DEVICEA
[−]#[repr(C)]pub struct DISPLAY_DEVICEA {
pub cb: u32,
pub DeviceName: [CHAR; 32],
pub DeviceString: [CHAR; 128],
pub StateFlags: u32,
pub DeviceID: [CHAR; 128],
pub DeviceKey: [CHAR; 128],
}
Expand description
Required features: "Win32_Graphics_Gdi"
, "Win32_Foundation"
Fields
cb: u32
DeviceName: [CHAR; 32]
DeviceString: [CHAR; 128]
StateFlags: u32
DeviceID: [CHAR; 128]
DeviceKey: [CHAR; 128]
Trait Implementations
impl Clone for DISPLAY_DEVICEA
impl Clone for DISPLAY_DEVICEA
impl Copy for DISPLAY_DEVICEA
Auto Trait Implementations
impl RefUnwindSafe for DISPLAY_DEVICEA
impl Send for DISPLAY_DEVICEA
impl Sync for DISPLAY_DEVICEA
impl Unpin for DISPLAY_DEVICEA
impl UnwindSafe for DISPLAY_DEVICEA
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more