Struct windows_sys::Win32::Media::Audio::Apo::AUDIO_SYSTEMEFFECT
[−]#[repr(C)]pub struct AUDIO_SYSTEMEFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_SYSTEMEFFECT_STATE,
}
Expand description
Required features: "Win32_Media_Audio_Apo"
, "Win32_Foundation"
Fields
id: GUID
canSetState: BOOL
state: AUDIO_SYSTEMEFFECT_STATE
Trait Implementations
impl Clone for AUDIO_SYSTEMEFFECT
impl Clone for AUDIO_SYSTEMEFFECT
impl Copy for AUDIO_SYSTEMEFFECT
Auto Trait Implementations
impl RefUnwindSafe for AUDIO_SYSTEMEFFECT
impl Send for AUDIO_SYSTEMEFFECT
impl Sync for AUDIO_SYSTEMEFFECT
impl Unpin for AUDIO_SYSTEMEFFECT
impl UnwindSafe for AUDIO_SYSTEMEFFECT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more