#[repr(C)]pub struct D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT {
pub pMotionVectorHeap: ID3D12VideoMotionVectorHeap,
pub PixelWidth: u32,
pub PixelHeight: u32,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
pMotionVectorHeap: ID3D12VideoMotionVectorHeap
PixelWidth: u32
PixelHeight: u32
Trait Implementations
impl Copy for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl !Send for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl !Sync for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl Unpin for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
impl UnwindSafe for D3D12_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more