#[repr(C)]pub struct D3D12_VIDEO_DECODE_REFERENCE_FRAMES {
pub NumTexture2Ds: u32,
pub ppTexture2Ds: *mut ID3D12Resource,
pub pSubresources: *mut u32,
pub ppHeaps: *mut ID3D12VideoDecoderHeap,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
NumTexture2Ds: u32
ppTexture2Ds: *mut ID3D12Resource
pSubresources: *mut u32
ppHeaps: *mut ID3D12VideoDecoderHeap
Trait Implementations
impl Clone for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl Clone for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl Copy for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl !Send for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl !Sync for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl Unpin for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
impl UnwindSafe for D3D12_VIDEO_DECODE_REFERENCE_FRAMES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more