#[repr(C)]pub struct D3D12_VIDEO_MOTION_ESTIMATOR_INPUT {
pub pInputTexture2D: ID3D12Resource,
pub InputSubresourceIndex: u32,
pub pReferenceTexture2D: ID3D12Resource,
pub ReferenceSubresourceIndex: u32,
pub pHintMotionVectorHeap: ID3D12VideoMotionVectorHeap,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
pInputTexture2D: ID3D12Resource
InputSubresourceIndex: u32
pReferenceTexture2D: ID3D12Resource
ReferenceSubresourceIndex: u32
pHintMotionVectorHeap: ID3D12VideoMotionVectorHeap
Trait Implementations
impl Clone for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Clone for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Copy for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl !Send for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl !Sync for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl Unpin for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
impl UnwindSafe for D3D12_VIDEO_MOTION_ESTIMATOR_INPUT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more