#[repr(C)]pub struct D3D12_VIDEO_PROCESS_REFERENCE_SET {
pub NumPastFrames: u32,
pub ppPastFrames: *mut ID3D12Resource,
pub pPastSubresources: *mut u32,
pub NumFutureFrames: u32,
pub ppFutureFrames: *mut ID3D12Resource,
pub pFutureSubresources: *mut u32,
}
Expand description
Required features: "Win32_Media_MediaFoundation"
, "Win32_Graphics_Direct3D12"
Fields
NumPastFrames: u32
ppPastFrames: *mut ID3D12Resource
pPastSubresources: *mut u32
NumFutureFrames: u32
ppFutureFrames: *mut ID3D12Resource
pFutureSubresources: *mut u32
Trait Implementations
impl Clone for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Clone for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Copy for D3D12_VIDEO_PROCESS_REFERENCE_SET
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl !Send for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl !Sync for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl Unpin for D3D12_VIDEO_PROCESS_REFERENCE_SET
impl UnwindSafe for D3D12_VIDEO_PROCESS_REFERENCE_SET
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more