Struct windows_sys::Win32::UI::InteractionContext::MANIPULATION_VELOCITY
[−]#[repr(C)]pub struct MANIPULATION_VELOCITY {
pub velocityX: f32,
pub velocityY: f32,
pub velocityExpansion: f32,
pub velocityAngular: f32,
}
Expand description
Required features: "Win32_UI_InteractionContext"
Fields
velocityX: f32
velocityY: f32
velocityExpansion: f32
velocityAngular: f32
Trait Implementations
impl Clone for MANIPULATION_VELOCITY
impl Clone for MANIPULATION_VELOCITY
impl Copy for MANIPULATION_VELOCITY
Auto Trait Implementations
impl RefUnwindSafe for MANIPULATION_VELOCITY
impl Send for MANIPULATION_VELOCITY
impl Sync for MANIPULATION_VELOCITY
impl Unpin for MANIPULATION_VELOCITY
impl UnwindSafe for MANIPULATION_VELOCITY
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more