#[repr(C)]
pub struct D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { pub computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, }
Expand description

Required features: "Win32_Graphics_Direct2D", "Win32_Foundation"

Fields

computeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL

Trait Implementations

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The type returned in the event of a conversion error.
Performs the conversion.