Struct windows_sys::Win32::Graphics::Direct2D::D2D1_RENDERING_CONTROLS
[−]#[repr(C)]pub struct D2D1_RENDERING_CONTROLS {
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub tileSize: D2D_SIZE_U,
}
Expand description
Required features: "Win32_Graphics_Direct2D"
, "Win32_Graphics_Direct2D_Common"
Fields
bufferPrecision: D2D1_BUFFER_PRECISION
tileSize: D2D_SIZE_U
Trait Implementations
impl Clone for D2D1_RENDERING_CONTROLS
impl Clone for D2D1_RENDERING_CONTROLS
impl Copy for D2D1_RENDERING_CONTROLS
Auto Trait Implementations
impl RefUnwindSafe for D2D1_RENDERING_CONTROLS
impl Send for D2D1_RENDERING_CONTROLS
impl Sync for D2D1_RENDERING_CONTROLS
impl Unpin for D2D1_RENDERING_CONTROLS
impl UnwindSafe for D2D1_RENDERING_CONTROLS
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more