#[repr(C)]
pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES { pub extents: *const u32, pub dimensions: u32, pub bufferPrecision: D2D1_BUFFER_PRECISION, pub channelDepth: D2D1_CHANNEL_DEPTH, pub filter: D2D1_FILTER, pub extendModes: *const D2D1_EXTEND_MODE, }
Expand description

Required features: "Win32_Graphics_Direct2D"

Fields

extents: *const u32dimensions: u32bufferPrecision: D2D1_BUFFER_PRECISIONchannelDepth: D2D1_CHANNEL_DEPTHfilter: D2D1_FILTERextendModes: *const D2D1_EXTEND_MODE

Trait Implementations

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