#[repr(C)]pub struct D3D10_SHADER_DEBUG_INST_INFO {
pub Id: u32,
pub Opcode: u32,
pub uOutputs: u32,
pub pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2],
pub TokenId: u32,
pub NestingLevel: u32,
pub Scopes: u32,
pub ScopeInfo: u32,
pub AccessedVars: u32,
pub AccessedVarsInfo: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D10"
, "Win32_Foundation"
Fields
Id: u32
Opcode: u32
uOutputs: u32
pOutputs: [D3D10_SHADER_DEBUG_OUTPUTREG_INFO; 2]
TokenId: u32
NestingLevel: u32
Scopes: u32
ScopeInfo: u32
AccessedVars: u32
AccessedVarsInfo: u32
Trait Implementations
impl Clone for D3D10_SHADER_DEBUG_INST_INFO
impl Clone for D3D10_SHADER_DEBUG_INST_INFO
impl Copy for D3D10_SHADER_DEBUG_INST_INFO
Auto Trait Implementations
impl RefUnwindSafe for D3D10_SHADER_DEBUG_INST_INFO
impl Send for D3D10_SHADER_DEBUG_INST_INFO
impl Sync for D3D10_SHADER_DEBUG_INST_INFO
impl Unpin for D3D10_SHADER_DEBUG_INST_INFO
impl UnwindSafe for D3D10_SHADER_DEBUG_INST_INFO
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more