#[repr(C)]
pub struct D3D11_BUFFER_DESC { pub ByteWidth: u32, pub Usage: D3D11_USAGE, pub BindFlags: D3D11_BIND_FLAG, pub CPUAccessFlags: D3D11_CPU_ACCESS_FLAG, pub MiscFlags: D3D11_RESOURCE_MISC_FLAG, pub StructureByteStride: u32, }
Expand description

Required features: "Win32_Graphics_Direct3D11"

Fields

ByteWidth: u32Usage: D3D11_USAGEBindFlags: D3D11_BIND_FLAGCPUAccessFlags: D3D11_CPU_ACCESS_FLAGMiscFlags: D3D11_RESOURCE_MISC_FLAGStructureByteStride: u32

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