#[repr(C)]pub struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
pub MaxGPUVirtualAddressBitsPerResource: u32,
pub MaxGPUVirtualAddressBitsPerProcess: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D11"
Fields
MaxGPUVirtualAddressBitsPerResource: u32
MaxGPUVirtualAddressBitsPerProcess: u32
Trait Implementations
impl Copy for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
Auto Trait Implementations
impl RefUnwindSafe for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
impl Send for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
impl Sync for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
impl Unpin for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
impl UnwindSafe for D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more