Struct windows_sys::Win32::Graphics::Direct3D11::D3D11_SHADER_TRACE_DESC
[−]#[repr(C)]pub struct D3D11_SHADER_TRACE_DESC {
pub Type: D3D11_SHADER_TYPE,
pub Flags: u32,
pub Anonymous: D3D11_SHADER_TRACE_DESC_0,
}
Expand description
Required features: "Win32_Graphics_Direct3D11"
Fields
Type: D3D11_SHADER_TYPE
Flags: u32
Anonymous: D3D11_SHADER_TRACE_DESC_0
Trait Implementations
impl Clone for D3D11_SHADER_TRACE_DESC
impl Clone for D3D11_SHADER_TRACE_DESC
impl Copy for D3D11_SHADER_TRACE_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_TRACE_DESC
impl Send for D3D11_SHADER_TRACE_DESC
impl Sync for D3D11_SHADER_TRACE_DESC
impl Unpin for D3D11_SHADER_TRACE_DESC
impl UnwindSafe for D3D11_SHADER_TRACE_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more