#[repr(C)]pub struct D3D12_DRED_ALLOCATION_NODE1 {
pub ObjectNameA: *const u8,
pub ObjectNameW: PCWSTR,
pub AllocationType: D3D12_DRED_ALLOCATION_TYPE,
pub pNext: *const D3D12_DRED_ALLOCATION_NODE1,
pub pObject: IUnknown,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
ObjectNameA: *const u8
ObjectNameW: PCWSTR
AllocationType: D3D12_DRED_ALLOCATION_TYPE
pNext: *const D3D12_DRED_ALLOCATION_NODE1
pObject: IUnknown
Trait Implementations
impl Clone for D3D12_DRED_ALLOCATION_NODE1
impl Clone for D3D12_DRED_ALLOCATION_NODE1
impl Copy for D3D12_DRED_ALLOCATION_NODE1
Auto Trait Implementations
impl RefUnwindSafe for D3D12_DRED_ALLOCATION_NODE1
impl !Send for D3D12_DRED_ALLOCATION_NODE1
impl !Sync for D3D12_DRED_ALLOCATION_NODE1
impl Unpin for D3D12_DRED_ALLOCATION_NODE1
impl UnwindSafe for D3D12_DRED_ALLOCATION_NODE1
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more