Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_HEAP_PROPERTIES
[−]#[repr(C)]pub struct D3D12_HEAP_PROPERTIES {
pub Type: D3D12_HEAP_TYPE,
pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY,
pub MemoryPoolPreference: D3D12_MEMORY_POOL,
pub CreationNodeMask: u32,
pub VisibleNodeMask: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
Type: D3D12_HEAP_TYPE
CPUPageProperty: D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference: D3D12_MEMORY_POOL
CreationNodeMask: u32
VisibleNodeMask: u32
Trait Implementations
impl Clone for D3D12_HEAP_PROPERTIES
impl Clone for D3D12_HEAP_PROPERTIES
impl Copy for D3D12_HEAP_PROPERTIES
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more