#[repr(C)]pub struct D3D12_RESOURCE_ALIASING_BARRIER {
pub pResourceBefore: ID3D12Resource,
pub pResourceAfter: ID3D12Resource,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
pResourceBefore: ID3D12Resource
pResourceAfter: ID3D12Resource
Trait Implementations
impl Clone for D3D12_RESOURCE_ALIASING_BARRIER
impl Clone for D3D12_RESOURCE_ALIASING_BARRIER
impl Copy for D3D12_RESOURCE_ALIASING_BARRIER
Auto Trait Implementations
impl RefUnwindSafe for D3D12_RESOURCE_ALIASING_BARRIER
impl !Send for D3D12_RESOURCE_ALIASING_BARRIER
impl !Sync for D3D12_RESOURCE_ALIASING_BARRIER
impl Unpin for D3D12_RESOURCE_ALIASING_BARRIER
impl UnwindSafe for D3D12_RESOURCE_ALIASING_BARRIER
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more