Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_SHADER_DESC
[−]#[repr(C)]pub struct D3D12_SHADER_DESC {Show 38 fields
pub Version: u32,
pub Creator: PCSTR,
pub Flags: u32,
pub ConstantBuffers: u32,
pub BoundResources: u32,
pub InputParameters: u32,
pub OutputParameters: u32,
pub InstructionCount: u32,
pub TempRegisterCount: u32,
pub TempArrayCount: u32,
pub DefCount: u32,
pub DclCount: u32,
pub TextureNormalInstructions: u32,
pub TextureLoadInstructions: u32,
pub TextureCompInstructions: u32,
pub TextureBiasInstructions: u32,
pub TextureGradientInstructions: u32,
pub FloatInstructionCount: u32,
pub IntInstructionCount: u32,
pub UintInstructionCount: u32,
pub StaticFlowControlCount: u32,
pub DynamicFlowControlCount: u32,
pub MacroInstructionCount: u32,
pub ArrayInstructionCount: u32,
pub CutInstructionCount: u32,
pub EmitInstructionCount: u32,
pub GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
pub GSMaxOutputVertexCount: u32,
pub InputPrimitive: D3D_PRIMITIVE,
pub PatchConstantParameters: u32,
pub cGSInstanceCount: u32,
pub cControlPoints: u32,
pub HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
pub HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
pub TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
pub cBarrierInstructions: u32,
pub cInterlockedInstructions: u32,
pub cTextureStoreInstructions: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Graphics_Direct3D"
Fields
Version: u32
Creator: PCSTR
Flags: u32
ConstantBuffers: u32
BoundResources: u32
InputParameters: u32
OutputParameters: u32
InstructionCount: u32
TempRegisterCount: u32
TempArrayCount: u32
DefCount: u32
DclCount: u32
TextureNormalInstructions: u32
TextureLoadInstructions: u32
TextureCompInstructions: u32
TextureBiasInstructions: u32
TextureGradientInstructions: u32
FloatInstructionCount: u32
IntInstructionCount: u32
UintInstructionCount: u32
StaticFlowControlCount: u32
DynamicFlowControlCount: u32
MacroInstructionCount: u32
ArrayInstructionCount: u32
CutInstructionCount: u32
EmitInstructionCount: u32
GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY
GSMaxOutputVertexCount: u32
InputPrimitive: D3D_PRIMITIVE
PatchConstantParameters: u32
cGSInstanceCount: u32
cControlPoints: u32
HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE
HSPartitioning: D3D_TESSELLATOR_PARTITIONING
TessellatorDomain: D3D_TESSELLATOR_DOMAIN
cBarrierInstructions: u32
cInterlockedInstructions: u32
cTextureStoreInstructions: u32
Trait Implementations
impl Clone for D3D12_SHADER_DESC
impl Clone for D3D12_SHADER_DESC
impl Copy for D3D12_SHADER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SHADER_DESC
impl !Send for D3D12_SHADER_DESC
impl !Sync for D3D12_SHADER_DESC
impl Unpin for D3D12_SHADER_DESC
impl UnwindSafe for D3D12_SHADER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more