#[repr(C)]pub struct D3D12_SHADER_INPUT_BIND_DESC {
pub Name: PCSTR,
pub Type: D3D_SHADER_INPUT_TYPE,
pub BindPoint: u32,
pub BindCount: u32,
pub uFlags: u32,
pub ReturnType: D3D_RESOURCE_RETURN_TYPE,
pub Dimension: D3D_SRV_DIMENSION,
pub NumSamples: u32,
pub Space: u32,
pub uID: u32,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Graphics_Direct3D"
Fields
Name: PCSTR
Type: D3D_SHADER_INPUT_TYPE
BindPoint: u32
BindCount: u32
uFlags: u32
ReturnType: D3D_RESOURCE_RETURN_TYPE
Dimension: D3D_SRV_DIMENSION
NumSamples: u32
Space: u32
uID: u32
Trait Implementations
impl Clone for D3D12_SHADER_INPUT_BIND_DESC
impl Clone for D3D12_SHADER_INPUT_BIND_DESC
impl Copy for D3D12_SHADER_INPUT_BIND_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SHADER_INPUT_BIND_DESC
impl !Send for D3D12_SHADER_INPUT_BIND_DESC
impl !Sync for D3D12_SHADER_INPUT_BIND_DESC
impl Unpin for D3D12_SHADER_INPUT_BIND_DESC
impl UnwindSafe for D3D12_SHADER_INPUT_BIND_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more