#[repr(C)]pub struct D3D12_SIGNATURE_PARAMETER_DESC {
pub SemanticName: PCSTR,
pub SemanticIndex: u32,
pub Register: u32,
pub SystemValueType: D3D_NAME,
pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
pub Mask: u8,
pub ReadWriteMask: u8,
pub Stream: u32,
pub MinPrecision: D3D_MIN_PRECISION,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
, "Win32_Graphics_Direct3D"
Fields
SemanticName: PCSTR
SemanticIndex: u32
Register: u32
SystemValueType: D3D_NAME
ComponentType: D3D_REGISTER_COMPONENT_TYPE
Mask: u8
ReadWriteMask: u8
Stream: u32
MinPrecision: D3D_MIN_PRECISION
Trait Implementations
impl Clone for D3D12_SIGNATURE_PARAMETER_DESC
impl Clone for D3D12_SIGNATURE_PARAMETER_DESC
impl Copy for D3D12_SIGNATURE_PARAMETER_DESC
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SIGNATURE_PARAMETER_DESC
impl !Send for D3D12_SIGNATURE_PARAMETER_DESC
impl !Sync for D3D12_SIGNATURE_PARAMETER_DESC
impl Unpin for D3D12_SIGNATURE_PARAMETER_DESC
impl UnwindSafe for D3D12_SIGNATURE_PARAMETER_DESC
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more