Struct windows_sys::Win32::Graphics::Direct3D12::D3D12_STATE_SUBOBJECT
[−]#[repr(C)]pub struct D3D12_STATE_SUBOBJECT {
pub Type: D3D12_STATE_SUBOBJECT_TYPE,
pub pDesc: *const c_void,
}
Expand description
Required features: "Win32_Graphics_Direct3D12"
Fields
Type: D3D12_STATE_SUBOBJECT_TYPE
pDesc: *const c_void
Trait Implementations
impl Clone for D3D12_STATE_SUBOBJECT
impl Clone for D3D12_STATE_SUBOBJECT
impl Copy for D3D12_STATE_SUBOBJECT
Auto Trait Implementations
impl RefUnwindSafe for D3D12_STATE_SUBOBJECT
impl !Send for D3D12_STATE_SUBOBJECT
impl !Sync for D3D12_STATE_SUBOBJECT
impl Unpin for D3D12_STATE_SUBOBJECT
impl UnwindSafe for D3D12_STATE_SUBOBJECT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more