Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_CAPABILITIES
[−]#[repr(C)]pub struct XINPUT_CAPABILITIES {
pub Type: XINPUT_DEVTYPE,
pub SubType: XINPUT_DEVSUBTYPE,
pub Flags: XINPUT_CAPABILITIES_FLAGS,
pub Gamepad: XINPUT_GAMEPAD,
pub Vibration: XINPUT_VIBRATION,
}
Expand description
Required features: "Win32_UI_Input_XboxController"
Fields
Type: XINPUT_DEVTYPE
SubType: XINPUT_DEVSUBTYPE
Flags: XINPUT_CAPABILITIES_FLAGS
Gamepad: XINPUT_GAMEPAD
Vibration: XINPUT_VIBRATION
Trait Implementations
impl Clone for XINPUT_CAPABILITIES
impl Clone for XINPUT_CAPABILITIES
impl Copy for XINPUT_CAPABILITIES
Auto Trait Implementations
impl RefUnwindSafe for XINPUT_CAPABILITIES
impl Send for XINPUT_CAPABILITIES
impl Sync for XINPUT_CAPABILITIES
impl Unpin for XINPUT_CAPABILITIES
impl UnwindSafe for XINPUT_CAPABILITIES
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more