Struct windows_sys::Win32::Media::Audio::Apo::AUDIO_SYSTEMEFFECT
#[repr(C)]pub struct AUDIO_SYSTEMEFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_SYSTEMEFFECT_STATE,
}
Expand description
Required features: "Win32_Media_Audio_Apo"
, "Win32_Foundation"
Fields§
§id: GUID
§canSetState: BOOL
§state: AUDIO_SYSTEMEFFECT_STATE