#[repr(C, packed(1))]
pub struct XAUDIO2FX_REVERB_PARAMETERS {
Show 24 fields pub WetDryMix: f32, pub ReflectionsDelay: u32, pub ReverbDelay: u8, pub RearDelay: u8, pub SideDelay: u8, pub PositionLeft: u8, pub PositionRight: u8, pub PositionMatrixLeft: u8, pub PositionMatrixRight: u8, pub EarlyDiffusion: u8, pub LateDiffusion: u8, pub LowEQGain: u8, pub LowEQCutoff: u8, pub HighEQGain: u8, pub HighEQCutoff: u8, pub RoomFilterFreq: f32, pub RoomFilterMain: f32, pub RoomFilterHF: f32, pub ReflectionsGain: f32, pub ReverbGain: f32, pub DecayTime: f32, pub Density: f32, pub RoomSize: f32, pub DisableLateField: BOOL,
}
Expand description

Required features: "Win32_Media_Audio_XAudio2", "Win32_Foundation"

Fields§

§WetDryMix: f32§ReflectionsDelay: u32§ReverbDelay: u8§RearDelay: u8§SideDelay: u8§PositionLeft: u8§PositionRight: u8§PositionMatrixLeft: u8§PositionMatrixRight: u8§EarlyDiffusion: u8§LateDiffusion: u8§LowEQGain: u8§LowEQCutoff: u8§HighEQGain: u8§HighEQCutoff: u8§RoomFilterFreq: f32§RoomFilterMain: f32§RoomFilterHF: f32§ReflectionsGain: f32§ReverbGain: f32§DecayTime: f32§Density: f32§RoomSize: f32§DisableLateField: BOOL

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