Struct windows_sys::Win32::Media::Audio::XAudio2::XAUDIO2FX_REVERB_PARAMETERS
#[repr(C, packed(1))]pub struct XAUDIO2FX_REVERB_PARAMETERS {Show 24 fields
pub WetDryMix: f32,
pub ReflectionsDelay: u32,
pub ReverbDelay: u8,
pub RearDelay: u8,
pub SideDelay: u8,
pub PositionLeft: u8,
pub PositionRight: u8,
pub PositionMatrixLeft: u8,
pub PositionMatrixRight: u8,
pub EarlyDiffusion: u8,
pub LateDiffusion: u8,
pub LowEQGain: u8,
pub LowEQCutoff: u8,
pub HighEQGain: u8,
pub HighEQCutoff: u8,
pub RoomFilterFreq: f32,
pub RoomFilterMain: f32,
pub RoomFilterHF: f32,
pub ReflectionsGain: f32,
pub ReverbGain: f32,
pub DecayTime: f32,
pub Density: f32,
pub RoomSize: f32,
pub DisableLateField: BOOL,
}
Expand description
Required features: "Win32_Media_Audio_XAudio2"
, "Win32_Foundation"
Fields§
§WetDryMix: f32
§ReflectionsDelay: u32
§ReverbDelay: u8
§RearDelay: u8
§SideDelay: u8
§PositionLeft: u8
§PositionRight: u8
§PositionMatrixLeft: u8
§PositionMatrixRight: u8
§EarlyDiffusion: u8
§LateDiffusion: u8
§LowEQGain: u8
§LowEQCutoff: u8
§HighEQGain: u8
§HighEQCutoff: u8
§RoomFilterFreq: f32
§RoomFilterMain: f32
§RoomFilterHF: f32
§ReflectionsGain: f32
§ReverbGain: f32
§DecayTime: f32
§Density: f32
§RoomSize: f32
§DisableLateField: BOOL