Struct windows_sys::Win32::Media::Audio::XAudio2::XAUDIO2_VOICE_STATE
#[repr(C, packed(1))]pub struct XAUDIO2_VOICE_STATE {
pub pCurrentBufferContext: *mut c_void,
pub BuffersQueued: u32,
pub SamplesPlayed: u64,
}
Expand description
Required features: "Win32_Media_Audio_XAudio2"
Fields§
§pCurrentBufferContext: *mut c_void
§BuffersQueued: u32
§SamplesPlayed: u64