Struct windows_sys::Win32::Media::Audio::AUDIO_EFFECT
#[repr(C)]pub struct AUDIO_EFFECT {
pub id: GUID,
pub canSetState: BOOL,
pub state: AUDIO_EFFECT_STATE,
}
Expand description
Required features: "Win32_Media_Audio"
, "Win32_Foundation"
Fields§
§id: GUID
§canSetState: BOOL
§state: AUDIO_EFFECT_STATE